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If 10 users join your broadcasted room, 20 RTP ports will be opened on your browser:
For 10 users session, maximum 10 RTP ports for outgoing audio stream will be opened.
On each participant's side; only one incoming RTP port will be opened.
Unlike one-way broadcasting; one-to-many broadcasting experiment opens both outgoing as well as incoming RTP ports for each participant.
<script src="https://www.webrtc-experiment.com/one-to-many-audio-broadcasting/meeting.js"></script>
var meeting = new Meeting('meeting-unique-id'); // on getting local or remote streams meeting.onaddstream = function(e) { // e.type == 'local' ---- it is local media stream // e.type == 'remote' --- it is remote media stream document.body.appendChild(e.audio); }; // custom signaling channel // you can use each and every signaling channel // any websocket, socket.io, or XHR implementation // any SIP server // anything! etc. meeting.openSignalingChannel = function(callback) { return io.connect().on('message', callback); }; // check pre-created meeting rooms // it is useful to auto-join // or search pre-created sessions meeting.check(); document.getElementById('setup-new-meeting').onclick = function() { meeting.setup('meeting room name'); }; // if someone leaves; just remove his audio meeting.onuserleft = function(userid) { var audio = document.getElementById(userid); if(audio) audio.parentNode.removeChild(audio); };